// Copyright 2017 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ipv4 import ( "net" "runtime" "golang.org/x/net/internal/socket" ) // BUG(mikio): On Windows, the ReadBatch and WriteBatch methods of // PacketConn are not implemented. // BUG(mikio): On Windows, the ReadBatch and WriteBatch methods of // RawConn are not implemented. // A Message represents an IO message. // // type Message struct { // Buffers [][]byte // OOB []byte // Addr net.Addr // N int // NN int // Flags int // } // // The Buffers fields represents a list of contiguous buffers, which // can be used for vectored IO, for example, putting a header and a // payload in each slice. // When writing, the Buffers field must contain at least one byte to // write. // When reading, the Buffers field will always contain a byte to read. // // The OOB field contains protocol-specific control or miscellaneous // ancillary data known as out-of-band data. // It can be nil when not required. // // The Addr field specifies a destination address when writing. // It can be nil when the underlying protocol of the endpoint uses // connection-oriented communication. // After a successful read, it may contain the source address on the // received packet. // // The N field indicates the number of bytes read or written from/to // Buffers. // // The NN field indicates the number of bytes read or written from/to // OOB. // // The Flags field contains protocol-specific information on the // received message. type Message = socket.Message // ReadBatch reads a batch of messages. // // The provided flags is a set of platform-dependent flags, such as // syscall.MSG_PEEK. // // On a successful read it returns the number of messages received, up // to len(ms). // // On Linux, a batch read will be optimized. // On other platforms, this method will read only a single message. // // Unlike the ReadFrom method, it doesn't strip the IPv4 header // followed by option headers from the received IPv4 datagram when the // underlying transport is net.IPConn. Each Buffers field of Message // must be large enough to accommodate an IPv4 header and option // headers. func (c *payloadHandler) ReadBatch(ms []Message, flags int) (int, error) { if !c.ok() { return 0, errInvalidConn } switch runtime.GOOS { case "linux": n, err := c.RecvMsgs([]socket.Message(ms), flags) if err != nil { err = &net.OpError{Op: "read", Net: c.PacketConn.LocalAddr().Network(), Source: c.PacketConn.LocalAddr(), Err: err} } return n, err default: n := 1 err := c.RecvMsg(&ms[0], flags) if err != nil { n = 0 err = &net.OpError{Op: "read", Net: c.PacketConn.LocalAddr().Network(), Source: c.PacketConn.LocalAddr(), Err: err} } if compatFreeBSD32 && ms[0].NN > 0 { adjustFreeBSD32(&ms[0]) } return n, err } } // WriteBatch writes a batch of messages. // // The provided flags is a set of platform-dependent flags, such as // syscall.MSG_DONTROUTE. // // It returns the number of messages written on a successful write. // // On Linux, a batch write will be optimized. // On other platforms, this method will write only a single message. func (c *payloadHandler) WriteBatch(ms []Message, flags int) (int, error) { if !c.ok() { return 0, errInvalidConn } switch runtime.GOOS { case "linux": n, err := c.SendMsgs([]socket.Message(ms), flags) if err != nil { err = &net.OpError{Op: "write", Net: c.PacketConn.LocalAddr().Network(), Source: c.PacketConn.LocalAddr(), Err: err} } return n, err default: n := 1 err := c.SendMsg(&ms[0], flags) if err != nil { n = 0 err = &net.OpError{Op: "write", Net: c.PacketConn.LocalAddr().Network(), Source: c.PacketConn.LocalAddr(), Err: err} } return n, err } } // ReadBatch reads a batch of messages. // // The provided flags is a set of platform-dependent flags, such as // syscall.MSG_PEEK. // // On a successful read it returns the number of messages received, up // to len(ms). // // On Linux, a batch read will be optimized. // On other platforms, this method will read only a single message. func (c *packetHandler) ReadBatch(ms []Message, flags int) (int, error) { if !c.ok() { return 0, errInvalidConn } switch runtime.GOOS { case "linux": n, err := c.RecvMsgs([]socket.Message(ms), flags) if err != nil { err = &net.OpError{Op: "read", Net: c.IPConn.LocalAddr().Network(), Source: c.IPConn.LocalAddr(), Err: err} } return n, err default: n := 1 err := c.RecvMsg(&ms[0], flags) if err != nil { n = 0 err = &net.OpError{Op: "read", Net: c.IPConn.LocalAddr().Network(), Source: c.IPConn.LocalAddr(), Err: err} } if compatFreeBSD32 && ms[0].NN > 0 { adjustFreeBSD32(&ms[0]) } return n, err } } // WriteBatch writes a batch of messages. // // The provided flags is a set of platform-dependent flags, such as // syscall.MSG_DONTROUTE. // // It returns the number of messages written on a successful write. // // On Linux, a batch write will be optimized. // On other platforms, this method will write only a single message. func (c *packetHandler) WriteBatch(ms []Message, flags int) (int, error) { if !c.ok() { return 0, errInvalidConn } switch runtime.GOOS { case "linux": n, err := c.SendMsgs([]socket.Message(ms), flags) if err != nil { err = &net.OpError{Op: "write", Net: c.IPConn.LocalAddr().Network(), Source: c.IPConn.LocalAddr(), Err: err} } return n, err default: n := 1 err := c.SendMsg(&ms[0], flags) if err != nil { n = 0 err = &net.OpError{Op: "write", Net: c.IPConn.LocalAddr().Network(), Source: c.IPConn.LocalAddr(), Err: err} } return n, err } }