167 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Go
		
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Go
		
	
	
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Copyright ©2015 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package math32
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import (
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	"math"
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)
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const (
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	unan    = 0x7fc00000
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	uinf    = 0x7f800000
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	uneginf = 0xff800000
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	mask    = 0x7f8 >> 3
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	shift   = 32 - 8 - 1
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	bias    = 127
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)
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// Abs returns the absolute value of x.
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//
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// Special cases are:
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//
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//	Abs(±Inf) = +Inf
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//	Abs(NaN) = NaN
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func Abs(x float32) float32 {
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	switch {
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	case x < 0:
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		return -x
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	case x == 0:
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		return 0 // return correctly abs(-0)
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	}
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	return x
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}
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// Copysign returns a value with the magnitude
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// of x and the sign of y.
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func Copysign(x, y float32) float32 {
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	const sign = 1 << 31
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	return math.Float32frombits(math.Float32bits(x)&^sign | math.Float32bits(y)&sign)
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}
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// Hypot returns Sqrt(p*p + q*q), taking care to avoid
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// unnecessary overflow and underflow.
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//
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// Special cases are:
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//
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//	Hypot(±Inf, q) = +Inf
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//	Hypot(p, ±Inf) = +Inf
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//	Hypot(NaN, q) = NaN
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//	Hypot(p, NaN) = NaN
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func Hypot(p, q float32) float32 {
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	// special cases
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	switch {
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	case IsInf(p, 0) || IsInf(q, 0):
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		return Inf(1)
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	case IsNaN(p) || IsNaN(q):
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		return NaN()
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	}
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	if p < 0 {
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		p = -p
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	}
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	if q < 0 {
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		q = -q
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	}
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	if p < q {
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		p, q = q, p
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	}
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	if p == 0 {
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		return 0
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	}
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	q = q / p
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	return p * Sqrt(1+q*q)
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}
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// Inf returns positive infinity if sign >= 0, negative infinity if sign < 0.
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func Inf(sign int) float32 {
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	var v uint32
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	if sign >= 0 {
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		v = uinf
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	} else {
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		v = uneginf
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	}
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	return math.Float32frombits(v)
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}
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// IsInf reports whether f is an infinity, according to sign.
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// If sign > 0, IsInf reports whether f is positive infinity.
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// If sign < 0, IsInf reports whether f is negative infinity.
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// If sign == 0, IsInf reports whether f is either infinity.
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func IsInf(f float32, sign int) bool {
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	// Test for infinity by comparing against maximum float.
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	// To avoid the floating-point hardware, could use:
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	//	x := math.Float32bits(f);
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	//	return sign >= 0 && x == uinf || sign <= 0 && x == uneginf;
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	return sign >= 0 && f > math.MaxFloat32 || sign <= 0 && f < -math.MaxFloat32
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}
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// IsNaN reports whether f is an IEEE 754 “not-a-number” value.
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func IsNaN(f float32) (is bool) {
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	// IEEE 754 says that only NaNs satisfy f != f.
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	// To avoid the floating-point hardware, could use:
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	//	x := math.Float32bits(f);
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	//	return uint32(x>>shift)&mask == mask && x != uinf && x != uneginf
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	return f != f
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}
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// Max returns the larger of x or y.
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//
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// Special cases are:
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//
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//	Max(x, +Inf) = Max(+Inf, x) = +Inf
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//	Max(x, NaN) = Max(NaN, x) = NaN
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//	Max(+0, ±0) = Max(±0, +0) = +0
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//	Max(-0, -0) = -0
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func Max(x, y float32) float32 {
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	// special cases
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	switch {
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	case IsInf(x, 1) || IsInf(y, 1):
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		return Inf(1)
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	case IsNaN(x) || IsNaN(y):
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		return NaN()
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	case x == 0 && x == y:
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		if Signbit(x) {
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			return y
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		}
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		return x
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	}
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	if x > y {
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		return x
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	}
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	return y
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}
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// Min returns the smaller of x or y.
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//
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// Special cases are:
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//
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//	Min(x, -Inf) = Min(-Inf, x) = -Inf
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//	Min(x, NaN) = Min(NaN, x) = NaN
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//	Min(-0, ±0) = Min(±0, -0) = -0
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func Min(x, y float32) float32 {
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	// special cases
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	switch {
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	case IsInf(x, -1) || IsInf(y, -1):
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		return Inf(-1)
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	case IsNaN(x) || IsNaN(y):
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		return NaN()
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	case x == 0 && x == y:
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		if Signbit(x) {
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			return x
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		}
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		return y
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	}
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	if x < y {
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		return x
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	}
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	return y
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}
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// NaN returns an IEEE 754 “not-a-number” value.
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func NaN() float32 { return math.Float32frombits(unan) }
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