package main import ( "os" "os/signal" "syscall" ) var MulticastEntity AbstractMulticast var BstChannel = make(chan string, 1) var ZoreideBridge AbstractBridge const numberlenght = 18 func main() { MulticastEntity.GetMulticastReady() go MulticastEntity.WriteNumberToMulticast(ZoreideBridge) go MulticastEntity.ReadNumberFromMulticast() go ZoreideBridge.WaitAndClean(MulticastEntity) go ZoreideBridge.HierarchyReLocator(MulticastEntity) // Just a nice way to wait until the Operating system sends a kill signal. // select{} was just horrible. c := make(chan os.Signal, 1) signal.Notify(c, os.Interrupt, syscall.SIGTERM) <-c ZoreideBridge.removeIPandBridgeInt() os.Exit(0) }